Splat → Mesh
Simplify Mesh
1. Load Splat
Load .spz / .ply / .splat
Splats:
-
2. Downsample
Opacity Cutoff
0.05
Sample Rate
10%
After opacity:
-
Points used:
-
3. Generate Mesh
Voxel Resolution
50
Fill Radius
2.0
Generate Mesh
Vertices:
-
Triangles:
-
Send to Simplify Tab
4. Preview
Show sample points
Show mesh
Wireframe mode
Show edges overlay
Show vertices
5. Export
Export Generated .glb
1. Load Mesh
Load .glb / .gltf file
Original Vertices:
-
Original Triangles:
-
File Size:
-
2. Patch Tool
Enable Patch Mode
Snap to mesh surface
Align to surface normal
Patch Size
0.50
Patch Distance (fallback)
1.00
Brush Spacing
0.25
Undo Patch
Click/drag to paint quads onto the mesh. Patches face the camera.
3. Simplify
Target Reduction
50%
Target Triangles
-
Simplify Mesh
Original
-
Simplified
-
4. Preview
Show original (gray)
Show simplified (blue)
Wireframe mode
Move Speed
0.15
Reset Camera
5. Export
Export Simplified .glb
Reduction:
-
Drop a splat or mesh file to begin.